I'm not familiar with OGL like at all - is there any place with docs for wgl* functions? ReShade should instead post this parameter only if the app doesn't do it - and if it does, add it in the first entry earlier. Doesn't this list need to be null terminated? An 8th null entry might have to be added.Ģ) KOF already passes WGL_CONTEXT_FLAGS_ARB and debug code adds yet another one - I don't know what requirements wglCreateContextAttribsARB has, but it feels fishy to pass the same parameter twice. There seem to be two problems surfacing from it:ġ) KOF passes 5 parameters, so in debug builds all 7 entries get filled. In wglCreateContextAttribsARB the attribs array is 7 entries long - ReShade checks for 5 attribs passed from the application (in the case of KOF, from SDL2), adds the 6th by itself and 7th in debug compilations.
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